Install the Company of Heroes: Tales of Valor. Run the game Mount NS-COHTOV3MINI-MULTI-POSEDEN.MDS (in the first available DTL driver), NS-COHTOV2MINI-MULTI-POSEDEN.MDS and NS-COHTOV1MINI-MULTI-POSEDEN.MDS in DAEMON Tools Lite v4.30.3. Company of Heroes: Tales of Valor requires at least a Radeon X1300 256MB or GeForce 7600 GT 256MB to meet recommended requirements running on high graphics setting, with 1080p resolution.
Tales of Valor is the second stand-alone expansion of the critically acclaimed World War II real-time strategy game, Company of Heroes. As in the 2006 original and its first expansion pack, 2007's Opposing Fronts, players command of squads of soldiers and vehicles in ballistic-heavy battles that focus on tactics and timing.
Company of Heroes: Tales of Valor | |
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Developer(s) | Relic Entertainment |
Publisher(s) | THQ(Initial) Sega(Online services: 2013-) |
Designer(s) | Brian R. Wood Josh Mosqueira |
Programmer(s) | Remy Saville Ryan Haksi |
Artist(s) | Nicholas Carota Ian Guise |
Engine | Essence Engine Havok (Physics engine) |
Platform(s) | Microsoft Windows, OS X |
Release | April 9, 2009[1] |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Company of Heroes: Tales of Valor is a real time strategy video game stand-alone expansion pack to Company of Heroes. It was released on April 9, 2009.
Gameplay[edit]
Tales of Valor includes new units, additional maps and further multiplayer modes, such as 'Stonewall', where the player commands a small number of troops against waves of increasingly difficult enemies, and a feature called 'direct-fire', where the player 'Points and shoots' (seen in Soldiers: Heroes of WWII, Faces of War and Men of War).
Rewards[edit]
The game offers special units as rewards for completing a campaign and can be used to replace certain deployable units in multiplayer games. For the Allies, the US faction receives the M18 Hellcat and T17 armored car, while players using the British faction gets the Kangaroo carrier and the Staghound (T17E1) armored car. Wehrmacht players can make use of the Schwimmwagen Type 166, the H39 Geschützwagen (a conversion of captured Hotchkiss H39 tanks into light self-propelled tank destroyers), and Voss' special Tiger I, while the Panzer Elite will receive the Schwimmwagen Type 139 and the Hotchkiss H35.
Plot[edit]

Company of Heroes: Tales Of Valor has three single-player episodes.
- Tiger Ace — This campaign is inspired by the historical exploits of Tiger aceSS-HauptsturmführerMichael Wittmann in Normandy. Set in Villers-Bocage, the narrative is a backstory of Kampfgruppe Lehr commander Major-General Maximillian Voss and Hauptmann Josef Schultz from the original. In the campaign, the two are members of a Tiger I tank crew as they penetrate the town. They are forced to abandon the tank when it was immobilized by an anti-tank gun and try to escape British forces in the area. The tank crew returns the following day in one of two new Tigers, spearheading a Panzergrenadier assault on the town. In the end, it is revealed that Voss was promoted to major-general and sent to Holland, setting the stage for the Opposing Fronts campaign. Schultz stayed in France and died during the defense of Autry.
- Causeway — Follows a company of paratroopers of the 82nd Airborne Division as they try to secure the La Fiere causeway for other Allied forces to pass through the Normandy beaches. The campaign focuses on Sgt. Wilson and Sgt. Frank Craft. After the 82nd's airdrop goes badly, Wilson's Able Squad links up with Baker Squad and assemble paratroopers to send to the town of Cauqigny. After the two squads take Chef du Pont on the other side of the causeway, the paratroopers at Cauquigny fall back due to heavy German resistances. The airborne forces retake the town and Wilson is run down by a German tank. As the Army's tank units head south from the beaches, the airborne units, headed by Craft, engage the German forces. Able and Baker find and destroy the tank that killed Wilson as they assault a castle complex near the causeway. The ending cutscene reveals that Craft later participated in Operation Market Garden, where he dies in the successful defense of a bridge over the Meuse (Maas).
- Falaise Pocket — The campaign features a unit of Waffen-SS Panzergrenadiers and Wehrmacht troops stationed in the town of Trun. Because of an artillery strike over nearby Chambois, the Germans figure that both towns must be held to allow the other units of the Seventh Army to escape the Falaise Pocket, resulting in several intense battles along the riverfront of Trun. The ending cutscene states that about 10,000 Germans were killed and 40,000 captured.
Operations[edit]
The expansion pack introduces three new multiplayer game modes:[2]
- Assault: Similar to Warcraft 3 mod Defense of the Ancients, with 3 members per team. They choose 7 'Heroes' each different in their Offensive, Defensive, and Support abilities. Ranging from a Pioneer/Engineer to Paratroopers/Recon, the goal of the game is to destroy the enemy's base, which requires the player to fight through three separate lines of defenses. Protected by mortar firing bunkers, these also act as the Player Respawn point. By destroying each bunker the player is able to progress closer towards the enemy headquarters. Once the gas tanks inside a base has been blown, the team that destroyed them wins and the game ends.
- Stonewall: 4 players are the defenders of a small town, defending against 16 waves of enemy attacks. Allies players face waves of Axis attacks progressing from a small band of Volksgrenadier to the mighty Tiger tanks; Axis players defend against waves ranging from Riflemen to M26 Pershing tanks. There are always four critical buildings in the town: the Church, that automatically heals units next to it; the Garage that repairs all allies' vehicles; the bank that gives a boost in manpower; and finally the Manor that gives an increase in population cap. The 4 players must work together in order to defend the town, as the team in Relic designed it so.
- Panzerkrieg (tank war): Similar to Assault, with the 'Hero' units being replaced by tanks. The Axis Team can procure 3 tanks: the Hotchkiss, a small mobile tank hunter, the Panzer IV, the all-around tank, and the Panther tank, which specialize in head-on armor conflicts. The Allies have the M18 Hellcat, a mobile tank hunter, a Sherman tank that is meant to counter the Panzer IV, and the Churchill tank, which is the answer to the Panther.
Reception[edit]
Aggregator | Score |
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Metacritic | 70/100[3] |
Publication | Score |
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Eurogamer | 7/10[4] |
Game Informer | 7.5/10[5] |
GameSpy | [6] |
The reception of Company of Heroes: Tales of Valor was mixed. Many reviewers were confused as to what the game had to offer.[7] Most of the reviewers appeared to brand the game as average and gave it a rating of around 70%, citing that the game had some interesting features and game play modes, but only a short campaign and no new armies to command.[8]
References[edit]
- ^Faylor, Chris (March 26, 2009). 'Company of Heroes: Tales of Valor Gone Gold'. Shacknews. Retrieved 2009-03-27.
- ^THQ Inc. 'Company of Heroes: Tales of Valor'Archived 2010-03-13 at the Wayback Machine, Company of Heroes website. Retrieved 2010-03-8.
- ^'Company of Heroes: Tales of Valor for PC Reviews'. Metacritic. Retrieved 2020-04-23.
- ^Whitehead, Dan (April 9, 2009). 'Company of Heroes: Tales of Valor Review - Eurogamer'. Eurogamer. p. 2. Retrieved 2009-04-12.
- ^Biessener, Adam. 'Company of Heroes: Tales of Valor Review - Game Informer'. Game Informer. Archived from the original on 2009-04-12. Retrieved 2009-04-12.
- ^Rausch, Allen (April 9, 2009). 'Company of Heroes: Tales of Valor Review - GameSpy'. GameSpy. Retrieved 2009-04-12.
- ^http://au.pc.gamespy.com/pc/company-of-heroes-tales-of-valor/971777p1.html
- ^http://au.pc.ign.com/articles/972/972759p2.html
External links[edit]
When I noticed the latest Company of Heroes expansion pack had a little tick next to the co-op check box, my heart skipped a beat. Being a huge fan of the original title, I immediately dug for information on the co-op. While I had high hopes we'd have a full fledged co-op campaign, especially considering Relic's other co-op RTS outing. Alas that was not the case. Instead what we have is a single mission that can be played by up to four people called Operation Stonewall.
Now before you go grabbing the pitch forks, I urge you to give the game mode a chance. It plays out a bit like a survival mode in popular first person shooters like Gears of War or Left 4 Dead, but there's a unique twist - the ability to upgrade and build units. As you take out enemies you'll earn resources which can be used to unlock these units and build stronger defenses. It immediately becomes apparent that team work and communication are crucial.
As cool as the flame units look, you are going to hate them.
With four roads in and out of the map, everything is suited well for four player co-op. But if you are only able to find two friends, the game does a decent job of scaling the amount of enemies. Certain buildings in the town will give you bonuses; the garage a vehicle bonus, the church a healing bonus, the manor a unit cap bonus and the bank a resource bonus. Holding these structures is not only crucial, it's required. If all structures should fall along with your base it's game over.
Surviving 16 waves of unruly Nazis is not an easy task, and as we found by wave five or six you are going to be spread pretty thin. Certain units and upgrades are definitely key - Rangers, sticky bombs, and anti-tank guns are crucial for survival. In our seven or eight attempts at the map, we never once completed it. Wave twelve or thirteen was the highest we were able to obtain. By this point we were over run by tanks, storm troopers, and other infantry. Not even one of the commander bonuses like a strafing run or bombing run could save us.
Beyond the co-op of course there's a single player campaign. These three different campaigns offer some fresh viewpoints on the war, and a new 'direct fire' mode for certain units allows you to point and shoot at your target. I enjoyed using this fire mode with the tank, but I never quite felt in control with a lot of the ground troops. Most Company of Heroes vets will keep this option off.
So while I was a bit disappointed that only one co-op mode existed in the game, it was challenging enough and diverse enough that after five or six hours of play I was still enjoying myself. Company of Heroes: Tales of Valor was still offers hours of fun in Operation Stonewall, and the ability to 'comp-stomp' in any of the other multiplayer modes. Just don't go in expecting Dawn of War 2, you'll be left disappointed.
Company Of Heroes Tales Of Valor Download
Verdict
Co-Op Score
The Co-Op Experience: Operation Stonewall is the lone co-op mode in Tales of Valor. It throws up to four players into a scenario where they defend a town against an all out attack by an overwhelming AI opponent. You'll have to use everything at your disposal to try and hold out.
Company Of Heroes Tales Of Valor Rip Download
Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall. For an explanation of our scores please check our Review Score Explanation Guide.