Dnd 5e Dmg Guide Mixing Potions

Dungeons & Dragons

  1. The rules for mixing potions is a variant rule that a DM has the option to use if they want. The optional rules state: A character might drink one potion while still under the effects of another, or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions.
  2. Dnd 5e Dmg Guide Mixing Potions Free. Essence of Ether (Inhaled): A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for 8 hours. The Poisoned creature is Unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
  3. Jul 13, 2020 Dungeons & Dragons. Dungeons & Dragons (DnD or D&D) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Today the game is published by Wizards of the Coast. The publication of D&D is considered to be the origin of modern RPGs. All potions from D&D 5th Edition.

Dungeons & Dragons (DnD or D&D) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Today the game is published by Wizards of the Coast. The publication of D&D is considered to be the origin of modern RPGs. Check out our D&D lists:

Potion Brewing And Ingredient Gathering For DnD 5e | GM Binder

Potion Miscibility is apparently something out of DnD first edition. Now I wouldn't know, I didn't play em, but I love the concept. Basically whenever you chug multiple potions, there's a chance for alternate hazardous (or helpful) effects to occur because the two potions you drank are mixing in your belly. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

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Dnd 5e Dmg Guide Mixing Potions List

All potions from D&D 5th Edition

Potions & Oils – 5th Edition SRD

The next list presents all D&D potions, their level of rarity, price fluctuation, minimum level, time and cost of crafting and effects.

Rarity
Max.
Price
(GP)
Crafting
Time
(days)
Min.
Crafting
Level
Elixir of HealthRare5015,0005401,0006When drunk, it cures any disease; removed blinded, deafened, paralyzed, and poisoned conditions.
Oil of EtherealnessRare5015,0005401,0006The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of the etherealness spell for 1 hour.
Oil of SharpnessVery Rare5,00150,0001140010,00011The vial has enough oil to coat one slashing or piercing weapon or up to 5 pieces of ammunition; 1 minute to apply. The coated item has a +3 bonus to attack and damage rolls for 1 hour.
Oil of SlipperinessUncommon101500141003The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours.
Philter of LoveUncommon101500141003The creature that drinks this potion will become charmed by the next creature it sees within 10 minutes for a duration of 1 hour.
Potion of Animal FriendshipUncommon101500141003When drunk, a creature can perform the animal friendship spell (save DC 13) for 1 hour at will.
Potion of ClairvoyanceRare5015,0005401,0006When drunk, a creature gains the effect of the clairvoyance spell.
Potion of ClimbingCommon5010011253When drunk, a creature gains a climbing speed equivalent to its walking speed for 1 hour and gains advantage on Strength (Athletics) checks made to climb.
Potion of Cloud Giant StrengthVery Rare5,00150,0001140010,00011When drunk, a creature’s Strength score is increased to 27 for 1 hour.
Potion of DiminutionRare5015,0005401,0006When drunk, a creature gains the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required).
Potion of Fire BreathUncommon101500141003When drunk, a creature can use its bonus action to exhale fire at a target within 30 feet. The target must take 4d6 fire damage or succeed on a DC 13 Dexterity saving throw to halve the damage. The effect ends after exhaling fire 3 times, or after 1 hour.
Potion of Fire Giant StrengthRare5015,0005401,0006When drunk, a creature’s Strength score is increased to 25 for 1 hour.
Potion of FlyingVery Rare5,00150,0001140010,00011When drunk, a creature gains a flying speed equal to its walking speed for 1 hour.
Potion of Frost Giant StrengthRare5015,0005401,0006When drunk, a creature’s Strength score is increased to 23 for 1 hour.
Potion of Gaseous FormRare5015,0005401,0006When drunk, a creature gains the effect of the gaseous form spell for 1 hour (no concentration required).
Potion of Greater HealingUncommon101500151003When drunk, a creature regains 4d4 + 4 HP.
Potion of GrowthUncommon101500141003When drunk, a creature gains the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required).
Potion of HealingCommon5010011253When drunk, a creature regains 2d4 + 2 HP.
Potion of HeroismRare5015,0005401,0006When drunk, a creature gains 10 temporary HP that last for 1 hour as well as the effects of the bless spell (no concentration required) for the same duration.
Potion of Hill Giant StrengthUncommon101500141003When drunk, a creature’s Strength score is increased to 21 for 1 hour.
Potion of InvisibilityVery Rare5,00150,0001140010,00011When drunk, a creature becomes invisible for 1 hour along with anything it’s carrying or wearing. The effect ends early if the creature makes an attack or casts a spell.
Potion of InvulnerabilityRare5015,0005401,0006When drunk, a creature gains resistance to all damage for 1 minute.
Potion of LongevityVery Rare5,00150,0001140010,00011When drunk, a creature’s physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each subsequent time a creature drinks this potion, there is 10% cumulative chance that it will instead age 1d6 +6 years.
Potion of Mind ReadingRare5015,0005401,0006When drunk, a creature gains the effect of the detect thoughts spell (save DC 13).
Potion of PoisonUncommon101500141003An identify spell will reveal its true nature. When drunk, a creature takes 3d6 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned. If poisoned, the creature takes 3d6 poison damage at the start of each of its turns until the effect is ended. The creature can repeat the saving throw at the end of each of its turns. On a successful save, the damage on each subsequent turn is decreased by 1d6 until it hits 0.
Potion of ResistanceUncommon101500141003A potion that when drunk, grants a creature resistance to one type of damage for 1 hour. The DM chooses the damage type.
Potion of SpeedVery Rare5,00150,0001140010,00011When drunk, a creature gains the effect of the haste spell for 1 minute (no concentration required).
Potion of Stone Giant StrengthRare5015,0005401,0006When drunk, a creature’s Strength score is increased to 23 for 1 hour.
Potion of Storm Giant StrengthLegendary50,001172,00050,00017When drunk, a creature’s Strength score is increased to 29 for 1 hour.
Potion of Superior HealingRare5015,0005151,0006When drunk, a creature regains 8d4 + 8 HP.
Potion of Supreme HealingVery Rare5,00150,000112010,00011When drunk, a creature regains 10d4 + 20 HP.
Potion of VitalityVery Rare5,00150,0001140010,00011Crimson liquid that pulses like a heartbeat with dull light. When drunk, a creature’s exhaustion is removed and any diseases or poison effects are cured. For the next 24 hours, the creature regains the maximum number of HP for any Hit Die spent.
Potion of Water BreathingUncommon101500141003When drunk, a creature can breathe underwater for 1 hour.