Hi all, after create a new project with xcode 4.6.3 and ultralite 12.0.1, the app on device crash with excarmdaalign exception when try to open the db. All projects create with previous version of xcode works fine. Nov 11, 2013 Xcode 4.6.3 is crashing after stop scrolling editor like stuck on one place then i can not scroll up an down my code file (.m). Logs are as follows. Process: Xcode 740 Path: /. Xcode 4.6.3 will be on the first page of results. BUT - you must be a registered developer, or you never get to the search site. Registering as a developer is free, but you have to make a few promises first. Markmentovai Xcode 13.0b1 13A5154h. Loading status checks. Latest commit 5c586e1 4 days ago History.
Even though Xcode 5 GM Seed is already out, I’d still like to use Xcode 4.6.3 to submit updates of my “legacy” apps. Xcode 5 ruins certain aspects of my design, plus I’d like to keep the iOS 6 look for now.
Xcode 5 uses Asset Catalogues to keep track of images, and there’s seemingly no way to convince Xcode 4.6.3 to take icon sizes other than iOS 6.
The good news is that we can add such icons in Xcode 4 with a trick:
- create new icons
- copy them to your project
- add them to your Info.plist file
Here’s how
First add your new icons to the project as usual so that they’ll be part of the bundle when you build. Next, seek out your Info.plist file. It’s usually inside the Supporting Files folder and starts with the title of your app (eg AppName-Info.plist).
Click on it to open the (godawful) Plist editor on the right. Find a value called Icon Files and expand it until you see each icon mentioned. This is just a list of all available icon files for this app.
Add a row for each new icon by clicking on the little “plus” icon inside the last row. Enter the file name of your new icon and click somewhere else (you can’t hit return). The list should look something like this:
The process is described in more detail in Apple’s Technical Note:
iOS 7 Icon Sizes
- iPhone / iPod Touch: 120×120 (was 114×114)
- iPad: 152×152 (was 144×144)
All devices must supply the old size icons in addition if you want to support iOS 6 and before.
—————————-
Since the iOS 7 icon file sizes have changed, developers are getting emails such as this:
Dear developer,
We have discovered one or more issues with your recent delivery for “App Name”. Your delivery was successful, but you may wish to correct the following issues in your next delivery:
Missing recommended icon file – The bundle does not contain an app icon for iPhone / iPod Touch of exactly ’120×120′ pixels, in .png format.
If you would like to update your binary for this app, you can reject this binary from the Binary Details page in iTunes Connect. Note that rejecting your binary will remove your app from the review queue and the review process will start over from the beginning when you resubmit your binary.
Regards,
The App Store team
Xcode 4.6.3
Adding such icons in Xcode 4 will not generate these emails (or rejections due to incorrect icon sizes).
Jay Versluis
Jay is founder of WP Hosting, a boutique style managed WordPress hosting and support service. He has been working with Plesk since version 9 and is a qualified Parallels Automation Professional. In his spare time he likes to develop iOS apps and WordPress plugins, or drawing on tablet devices. He blogs about his coding journey at http://wpguru.co.uk and http://pinkstone.co.uk.

So, you’ve installed Xcode 4.6, and you are a C++ programmer.
You want to use the latest and greatest, so you create a new project, and add your sources to the project, and hit Build, and … guess what? Your code doesn’t build!
Xcode 4.6 3 Free Download For Mac
What’s up with that?
In Xcode 4.6 (and presumably, later versions), the default C++ compiler is clang, the default language is C++11, and the standard library is libc++.
This is a change from previous versions, where the default was gcc 4.2.1, C++03, and libstdc++.
This is good news
Clang is a much more capable compiler than gcc 4.2.1. It’s also better integrated into Xcode.
C++11 is a major upgrade in functionality from C++03. There have been lots of articles written about the new features, so I won’t belabor them here.
However, with a new language, compiler, and standard library, there are some incompatibilities. I’ll try to run through the common ones, and hopefully you will be up and running quickly.

How can I tell if I’m using libc++?
If you’re writing cross-platform code, sometimes you need to know what standard library you are using. In theory, they should all offer equivalent functionality, but that’s just theory. Sometimes you just need to know. The best way to check for libc++ is to look for the preprocessor symbol _LIBCPP_VERSION
. If that’s defined, then you’re using libc++.
Note that this symbol is only defined after you include any of the libc++ header files. If you need a small header file to include just for this, you can do:

The header file “ciso646” is required by both the C++03 and C++11 standards, and defined to do nothing.

What happened to TR1?
Technical Report #1 (TR1) was a set of library additions to the C++03 standard. Representing the fact that they were not part of the “official” standard, they were placed in the namespace std::tr1
.
In c++11, they are officially part of the standard, and live in the namespace std
, just like vector
and string
. Selena quintanilla greatest hits rar. The include files no longer live in the “tr1” folder, either.
So, code like this:
Needs to be changed to:
It’s probably easiest to just search your code base for references to tr1 and remove them.
Missing identifiers (include what you use)
“My code used to build with Xcode 4.5, and now I’m getting “unknown identifier” errors with stuff in the standard C (or C++) library!”
Library headers may include other library headers. Sometimes, this is required by the standard, sometimes it is done as an “implementation feature” of the library.
To be portable, you should explicitly include the header files that define the routines that you use. That way, you’re not dependent on the internal details of libc++ (or libstdc++).
For example, if you are calling std::malloc
(or malloc
), you should really #include <cstdlib>
(or #include <stdlib.h>
) to make sure that it is defined.
[ Updated 03-03 ] In a Xcode-Users mailing list posting, Todd Heberlein writes:
This is almost certainly because his library was built with gcc/stdlibc++, and his new tool with clang/libc++. Lloyd banks hunger for more 2004 album zip.
More to come.
Xcode 4.6.3 Dmg Torrent
As I find other differences, I will be adding to this document. If you come across things, please let me know in the comments and I will add them.